Nvidia-Shield-and-torn-down: Is-this-the-first-and-last-Tegra-4-device?

Yesterday, Nvidia’s Shield handheld game console was finally released to the public — and today, it has been torn down and bench marked, revealing impressive performance figures for the Tegra 4′s first outing. The first batch of Shield reviews were generally mediocre, citing a high price and limited games library, but they did all agree on one positive point: The crippling lack of functionality aside, the hardware itself is seriously impressive.

The Android-powered Shield comes with a quad-core Tegra 4 SoC (four Cortex-A15 cores, plus a fifth low-power Cortex-A15 “companion core” that performs background tasks), a 72-core GPU, 5-inch 1280×720 display, 16GB of storage, and 2GB of RAM. There’s also a couple of speakers that reviewers are generally very complimentary about, and the usual WiFi and Bluetooth connectivity. Benchmark-wise, Tegra 4 is the currently the fastest Android device on the market, beating out Qualcomm’s Snapdragon 800 — though the iPad 4′s GPU still beats the Tegra 4 GPU in some tests.

Due to its much larger form factor, though, it doesn’t really make sense to compare the Shield’s performance to smartphones and tablets. Where the Shield has a 28.8 watt-hours battery — and a fan! — to keep the power-hungry Cortex-A15 cores fed, a smartphone battery might only have a capacity of 6 watt-hours. It’s very rare for ARM-powered smartphones and tablets to have a fan, too. As a result, the Shield can run its CPU and GPU at much higher clock speeds — and thus post some impressive benchmark scores.












Nvidia-Shield-and-torn-down: Is-this-the-first-and-last-Tegra-4-device?
Nvidia-Shield-and-torn-down: Is-this-the-first-and-last-Tegra-4-device?




















The teardown, of course, is courtesy of iFixit. Inside the Shield (which is around the same size as an Xbox 360 gamepad but twice as heavy), there is a main logic board, three huge batteries, another board that manages all of the gamepad inputs, and the screen. There aren’t really any surprises here; it’s basically just a high-powered portable gaming machine. The Tegra 4 SoC (28nm) is around the same size as the Tegra 3 (40nm), with the extra space granted by the die shrink being gobbled up by the larger CPUs and GPU. It is amusing to see a fan, though; those Cortex-A15 cores must really be drawing a significant amount of power. The motherboard also provides the micro SD, mini HDMI, micro USB, and 3.5mm headphone connectors.

Overall, iFixit gives the Shield a repairability score of 6 out of 10, losing points due to a tricky-to-replace battery and display.


Nvidia-Shield-and-torn-down: Is-this-the-first-and-last-Tegra-4-device?

While the hardware is impressive, then, it’s a shame that the device as a whole leaves much to be desired. The fact that there are very few good games for the Shield, coupled with its exorbitant price point ($300), makes it very hard to recommend the Shield as a handheld gaming machine. Game streaming from your PC to the Shield is an exciting prospect, but it only works on your local network; the PS4, which costs just $100 more, will be able to stream games across the internet with Remote Play. You could possibly make the argument that the Shield makes for a high-powered smartphone or tablet replacement, but the fact that it doesn’t contain a cellular modem, is cumbersome to hold in one hand, and doesn’t fit in your pocket precludes this.

The bigger question, of course, is whether we’ll actually see the Tegra 4 SoC in more than a handful of devices. Its performance can obviously competitive in the right setting — but if it needs a huge battery and a fan, then it’s easy to see why smartphone and tablet makers have almost universally opted for Qualcomm SoCs with its Krait CPU cores, rather than the SoCs based on the Cortex-A15 CPU.

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